How To Join The Thieves Guild In Oblivion

Thieves Guild part II The Guilds' quests Oblivion Guide. Post Comment. So much for the Thieves Guild's greatest nemesis. Go back to S'krivva to tell her the good news. Turning a Blind Eye. JOIN FOR UPDATES. Join the gaming community Facebook Youtube Guides Twitter. DOWNLOAD GUIDE. He's presumed to be the Thieves Guild leader. You'll hear a gossip that the beggars are his eyes and ears. Question one of them (at least 2 of them are in every city), and raise his Disposition. You'll know that in order to join the Guild you are to be in the Garden of Daleroth in Imperial City Waterfront exactly at midnight.

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  • 2Detailed Walkthrough
    • 2.2Plan of Attack
You want to join, but are you a good enough thief?
Quest Giver:Armand Christophe in the Waterfront District
Location(s):Waterfront District, Temple District, Market District
Prerequisite Quest:Finding the Thieves Guild
Next Quest:Untaxing the Poor
Reward:Induction into the Thieves Guild, access to a fence in Bruma named Ongar.
Fame/Infamy:Infamy +1 or +2
ID:TG01BestThief
Difficulty:Low
On your mark..

Quick Walkthrough[edit]

  1. Meet with Armand Christophe at midnight.
  2. Beat your competitors to Amantius Allectus' diary.
  3. Return the stolen diary to Armand.

Detailed Walkthrough[edit]

Once you have learned about the existence of the Thieves Guild, travel to the Garden of Dareloth and wait until midnight.

You will discover that three people have arrived in the garden. One is Armand Christophe, local Thieves Guild doyen, the other two are your fellow guild candidates, Amusei, an Argonian, and Methredhel, a Bosmer.

The Race for the Diary[edit]

Armand will inform you that in order to join the Thieves Guild, a simple competition will be conducted. You are to steal a diary from Amantius Allectus, and the first thief to retrieve the diary and return it to him will be inducted into the Guild.

Armand will only indicate that Amantius is located somewhere in the Imperial City, but that the local beggars might be able to tell you where his house is located. Amusei may loudly say that Amantius may live in the Elven Gardens District, but this is not true, so do not listen to him.

Plan of Attack[edit]

Once you have commenced the quest, Methredhel will begin to run towards the Imperial City – she appears to already know the target's location. You can opt to follow her, however she is quite fast and depending on your current level and speed you may lose her quickly.

By asking any of the Imperial City beggars (after a five-coin bribe), you will gain the information that Amantius lives in the far east side of the Temple District. The easiest beggar to query is Puny Ancus who is conveniently located just outside the Garden of Dareloth, directly behind Methredhel's shack. If his disposition toward you is high enough, he will tell you for free.

With the location of Amantius' house confirmed, make your way to the Imperial City Temple District and enter the house.

You will generally find Methredhel already inside and sneaking around looking for the diary. As long as you head straight for the desk containing the diary quickly you should be able to obtain the diary before she does.

Creative Thieving[edit]

If you enter Amantius' house and Methredhel has beaten you and removed the diary already, you will be informed of this by a quest message. You will also be given a tip via the message that you will be able to steal the diary back from Methredhel (because neither you nor Methredhel is a member of the Guild yet, it's not considered a violation of Guild rules).

Methredhel will return to her shack in the Waterfront District and place the diary in a locked chest - where you can steal it while she sleeps. You may encounter Adanrel or Carwen awake inside which makes sneaking open her chest somewhat more difficult. You can choose to wait until the early evening, around 6pm, before attempting to steal the diary as Methredhel will be away from her shack for dinner. After 12-36 hours (a noon and then a midnight has passed since the diary was placed in the chest), she will retrieve the diary to deliver it to Armand. Alternatively, you can simply pick-pocket the diary from Methredhel on her way back home.

Welcome to the Thieves Guild[edit]

Return the diary at midnight to Armand in the Garden of Dareloth, and you'll have officially joined the Thieves Guild! If you complete the quest by giving Armand the diary, you will receive 1 Infamy point.

A Second Fighting Chance[edit]

If you do not manage to retrieve the diary and return it to Armand, you still have a chance at entering the Thieves Guild via a second thieving mission. Armand will instruct you to steal a sword from the shop A Fighting Chance, located in the Market District. Armand tells you that 'Amusei is a bungler and won't get this offer,' so there is no need to worry about competition this time around. Make sure you have lockpicks because you will need to break in some doors.

The sword, Rohssan's Antique Cutlass, is located in a chest on the second floor of Rohssan's shop in her private quarters. Rohssan's unnamed dog is located in her private quarters, guarding the chest, so you will need to either:

  • Use your sneak or illusion skills to retrieve the sword without alerting the dog.
  • Kill the dog and retrieve the sword.
  • Use a Calm or Command Creature spell to pacify the dog after you steal the sword.

If you are attempting the theft at night, Rohssan is sleeping in her private quarters, so a sneak attack on the dog is best to prevent it from alerting her to your presence. Breaking into her quarters during the day while Rohssan is tending the shop is also an option, just ensure that you are successfully sneaking on the stairs when you pick the lock.

Return to Armand with the sword to become a member of the Thieves Guild and receive 2 Infamy points.

Blood Price[edit]

Killing either of the following NPCs while this quest is active will require you to pay a blood price to Armand:

Notes[edit]

  • It is recommended that you start this quest at 1:00 AM. This will allow enough time for Amantius Allectus to get home and go upstairs to bed, allowing you to recover his diary without being seen by him.
  • The diary is not present until the quest begins, so breaking into Amantius' house beforehand will not help.
  • You can stock up on lockpicks from Armand Christophe.
  • If you try to pickpocket the diary from Methredhel while she is on her way from the house to her shack and a city guard catches you, it is possible for the quest to continue to point you in the direction of Amantius Allectus' desk in his house, even though the diary is no longer there. In this case you should ignore the quest marker and go to Methredhel's shack.
  • Strangely, after taking Amantius Allectus' diary, Methredhel will run into his basement. Following her will result in the quest being updated, and she will appear outside.
  • It is still theoretically possible to fail the second mission (retrieving Rohssan's sword). However, even if you are arrested, stolen quest items such as Rohssan's sword will be returned to you if you serve your time in jail (do not try to break out because it will not be in the evidence chest).
  • Armand's objective is to choose the most worthy contestant to join the Thieves Guild, but Methredhel ends up in the guild even if you win the initial challenge. Presumably, she is given the same second chance that is available to you. Amusei joins the Guild after the Lost Histories quest despite Armand calling him a 'bungler'.
  • Though Methredhel is supposed to be competing for a spot in the Thieves Guild, a copy of Followers of the Gray Fox will already be at the foot of her bed when you break in to retrieve the diary from her chest.
  • An achievement will be unlocked upon completing this quest.

Bugs[edit]

  • If you manage to enter Amantius' house after Methredhel, and she has retrieved the journal, you can sneak up on her and pickpocket it off her. If you get then fast travel to the Waterfront, then, once you arrive, you will be told that Methredhel has beaten you in getting the diary.
    • This issue has been addressed by the Unofficial Oblivion Patch; the correct quest stage (stage 30) now activates.
  • In the Steam PC version, which includes Knights of the Nine, if it is not disabled in the launcher, then when you return to Armand with the diary, the option to hand him the diary might not appear. Unselecting Knights of the Nine in the launcher (in the data menu item) and loading a save before Armand appears should re-enable the option to complete the quest. ?
  • If you unlock the last cell on the side with two in the dungeon of Castle Leyawiin before this quest, Amusei will never show up, so the Thieves Guild questline won't start. As this is the cell that he will eventually occupy later in the questline, it will cause problems up until that point. If you find Amusei hiding behind the entry door in this dungeon in Sneak mode, then this has occurred.
    • This bug is fixed by the Unofficial Oblivion Patch.
    • You can resolve this by locking the cell via the console command lock 40, then leaving and giving Amusei at least a game day to return to the Waterfront.
    • Another more complicated method can also fix this. You will need a Command Humanoid spell, which you will cast on Amusei in the Leyawiin Dungeons and lead him out of the castle, you must cast the spell upon him every time you exit an area for Amusei's special nature dispels any spell effect every time a new cell is entered. You cannot fast travel, otherwise Amusei will just disappear again. This means you will have to lead him back to the Waterfront step by step from Leyawiin, which takes quite a long time. Once back at the Waterfront, take him to Dareloth's Garden and wait until Armand arrives while still keeping Amusei under command. When Armand arrives, wait for the command spell effect to wear off and talk to Armand about 'Joining the Thieves Guild' and the quest should continue as normal.
  • After the burglary, some locals (even Amantius Allectus himself) will say that Amantius Allectus was murdered during a burglary, even if he's still very much alive, due to an invalid check.
    • This bug is fixed by the Unofficial Oblivion Patch.
  • If Methredhel beats you to the diary, she may never deliver it to Armand if this happens on the last day of the current game month (or last two days if it's early in the day).
    • This bug is fixed by version 3.0.0 of the Unofficial Oblivion Patch.
  • If you pay the blood price after killing Rohssan and then steal her sword, your journal will update (see below step 80) even though you have completed the quest and you will be stuck with the cutlass as it is a quest item.
    • This bug is fixed by the Unofficial Oblivion Patch.

Journal Entries[edit]

May the Best Thief Win (TG01BestThief)
StageFinishes QuestJournal Entry
0
5I approached Armand Christophe about the Thieves Guild. Apparently this is not the right time or place to discuss it. He told me to meet him in the ruined Garden of Dareloth in the Waterfront distict [sic] of the Imperial City. I have to be there at midnight.
10I spoke with Armand Christophe, who is a member of the Thieves Guild. He offered me a chance to join the guild, but I have to compete against two other thieves, Methredhel and Amusei. Which ever one of us steals Amantius Allectus' Diary first will be inducted into the Thieves Guild. It's somewhere in the Imperial City. He told me that the beggars might be able to tell me where to find him.
15A beggar told me that Amantius Allectus lives in the Temple district, on the far east side.
16(Player gets Methredhel's house as a quest target.)
17(Set quest target for Rohssan)
18(Methredhel stops waiting for PC and takes diary.)
20Methredhel has beaten me to Amantius Allectus' diary. If I can't get it from her somehow, she will get into the guild and I'll be left out in the cold. It's too bad the competition rules won't let me kill her. However, Armand didn't say anything about stealing from her!
22Methredhel has escaped. If I want that diary, I going to have to track her down. I wonder if the beggars can help me?
30I have stolen Amantius Allectus' diary from Methredhel. Now to get back to Armand at Dareloth's garden by midnight.
40I have beaten Methredhel and Amusei to Amantius Allectus' diary. Now to get back to Armand at Dareloth's garden by midnight.
50Armand Christophe has granted me a membership in the Thieves Guild. Methredhel is irritated, but I think she'll get over it. Amusei is threatening to become a freelance thief. Armand has given me the rules of the guild: then
1. I can't kill anyone while I'm on the job. Animals and monsters are fair game though. then
2. Never steal from anyone in the Thieves Guild. then
3. Never steal from beggars and peasants, especially in the Waterfront. The Gray Fox protects them.
60The word on the street is that Methredhel delivered Amantius Allectus diary to Armand. I hope Armand has something else I can do to get into the Thieves Guild. I should go see him at midnight in the Garden of Dareloth.
70Methredhel delivered the diary to Armand before me. She has been accepted into the Thieves Guild.
75Armand is giving Amusei and I one more chance we have to steal Rohssan's sword from somewhere in the Imperial City and bring it back to him. The first one of us to do that will also be admitted into the Thieves Guild.
80I have Rohssan's Cutlass. Now to get back to Armand in the garden of Dareloth. I'll have to wait until midnight when he is there.
90Armand Christophe has granted me a membership in the Thieves Guild. Amusei is threatening to become a freelance thief. Armand has given me the rules of the guild:
100
Blood Price (TG01BloodPrice)
10It may have been a mistake to kill Amantius Allectus. I seem to recall Armand telling me that I couldn't kill anyone while retrieving his diary. I'll have to pay Armand a hefty fine. Unfortunately, he will only talk to me after midnight in the Garden of Dareloth.
11Because Amantius Allectus died during my theft, I must pay Armand the blood price of 500 gold coins. Otherwise I will be denied membership. Unfortunately, he will only talk to me after midnight in the Garden of Dareloth.
15It may have been a mistake to kill Rohssan. I seem to recall Armand telling me that I couldn't kill anyone while retrieving his sword. I'll have to pay him a fine to get back into the guild. Unfortunately, he will only talk to me after midnight in the Garden of Dareloth.
16Because Rohssan died during my theft, I must pay Armand the blood price of 500 gold coins. Otherwise I will be denied membership. Unfortunately, Armand will only talk to me after midnight in the Garden of Dareloth.
18I have paid the blood price for murder while trying to get membership in the Thieves Guild. Apparently it's one of their rules that I can't kill anyone while 'on the job.'
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • It is possible to use the console to advance through the quest by entering setstage TG01BestThief stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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Murderer


Slayer
Eliminator
Assassin
Executioner
Silencer
Speaker


Listener
  • 1Joining
  • 4Dark Brotherhood Quests
    • 4.2Contract Quests
    • 4.3Black Hand Quests (Dead Drop Quests)

The Dark Brotherhood is a guild of professional assassins with considerable influence and power. It is similar to the officially sanctioned Morag Tong of Morrowind, but despite a common misconception is a completely separate organization. Entry is governed not by completing a given task, but by the Brotherhood observing you committing murder. The legality of the organization is much more limited than that of the Morag Tong (or of the Fighters Guild, which also sometimes kills for a bounty).

According to Lucien Lachance, the Dark Brotherhood has sanctuaries all over Cyrodiil; however, only one of these is ever accessible to you: the basement of an abandoned house in Cheydinhal. This particular sanctuary was founded more than 200 years ago.

The current head of the Cheydinhal 'family' is Ocheeva. However, new family members are given instructions by Vicente Valtieri. Ocheeva receives instructions from a Speaker, Lucien Lachance, who is also responsible for recruiting new members. Lucien in turn receives his instructions from the Listener. The absolute leader of the Dark Brotherhood is the Night Mother.

Ranks: Murderer, Slayer, Eliminator, Assassin, Executioner*, Silencer, Speaker, Listener.
* The rank of Executioner is not available to you; your promotions skip straight from Assassin to Silencer. However, it is officially one of the possible ranks for a Dark Brotherhood member.

For more information about the history of the Dark Brotherhood, see the lore page.

Joining[edit]

Murder someone! As you've most likely heard spoken by citizens anywhere in Cyrodiil or the Shivering Isles, the Dark Brotherhood recruits new members by contacting murderers in their sleep. If you want to join and have yet to kill anyone, you must murder an innocent citizen. Upon killing a citizen, whether or not you were detected, a message will appear saying, 'Your killing has been observed by forces unknown..'. The next time you sleep in a 'safe location', a message will appear saying, 'The air grows chill and a shadow approaches..'. You will then be woken by Lucien Lachance, a Speaker of the Dark Brotherhood. He will offer you membership and describe what you must do to be accepted.

You cannot just personally see to an NPC's death; you must actually murder them in accordance with the game's crime engine. For example, if you have a poison or enchantment that does damage over time, and it's the poison or enchantment, not the initial attack, that does the final point of health damage, you will not trigger the questline.

If you do not wish to level up in the process of joining the Dark Brotherhood, the sleep during the quests Anvil Recommendation and Where Spirits Have Lease will not cause you to level up.

If you don't want to join the Dark Brotherhood, and have been given the offer to join due to something like the Origin of the Gray Prince, you can avoid joining in two ways:

  1. Forget the quest. It will remain forever in your quest log, but won't bother you.
  2. When Lucien comes around the first time, kill him after talking to him. He is fairly easy, and his murder removes the initiation quest. You can also loot his Black Hand hood and robe. Killing Lachance is also the only way to drop the Blade of Woe, short of following the Dark Brotherhood questline to completion. Since the quest is marked as 'completed', the Blade is no longer considered by the game to be an essential inventory item. After you kill Lucien you will never be able to join the Dark Brotherhood.

Targets[edit]

Almost any non-essential NPC could be killed to trigger the questline. Several other quests involve the deaths of NPCs, some of whom could be used as a target to gain entrance to the Dark Brotherhood (Scripted Deaths shows a non-comprehensive list). After most quests are completed, people involved in the quest could also become valid targets without consequences. Here are some recommended NPCs who make good targets:

  • Adoring Fan: If you have already beaten the Arena questline, you can agree to let him follow you and then lead him into the wilderness where no one is around and kill him. He respawns in a few days.
  • Adventurer: You can kill a non-hostile adventurer in a dungeon if you encounter one. They're usually fairly easy to defeat since your level will always be two above theirs. In fact, if they appear in a dungeon full of bandits, it's easy to mistake an Adventurer for one of the bandits, especially if the bandits are also Orcs. The earliest place you might meet one is Dzonot Cave, a cave on City Isle just south of the bridge leading westwards out of the Talos sector. Adventurers spawn randomly and their presence is never guaranteed.
  • Aelwin Merowald: He gives a fetch and retrieve quest in Weye. Once you finish the quest, he may tell you where his savings are hidden. The key to his savings can be pickpocketed from him or looted from his corpse.
  • Agronak gro-Malog: If you do the Origin of the Gray Prince quest, he will not fight you at the end of the Arena questline, allowing you to kill him without receiving a bounty.
  • Alga: She respawns, so killing her will not permanently remove her from the game. She can be most easily killed in Olav's Tap and Tack.
  • Alval Uvani: He travels frequently and can therefore be killed on the road without witnesses. Killing him early will allow you to skip the Dark Brotherhood quest A Matter of Honor.
  • Arena foes: You can kill them after casting a fear/demoralize spell, which will not incur a bounty.
  • Arnora Auria: After speaking to Jorundr during Two Sides of the Coin, kill her without speaking to her. You will be able to complete the quest and avoid a bounty.
  • Caminalda: During the Anvil Recommendation quest, attacking Caminalda before she attacks you will not give you a bounty but her death will count as a murder.
  • Camonna Tong Thug: Killing one of the two Camonna Tong thugs at Walker Camp will give you no bounty, as neither will report it. If you attack one of them before he attacks you, killing him is counted as a murder. They both respawn in a few days.
  • Captain Renault or Glenroy: Just after the start of the game, Renault dies a scripted death. You can kill her before the assassins do in order to claim the kill, receiving a bounty which will be lifted when you leave the sewers. Near the end of the tutorial, Glenroy will become non-essential and you can kill him to initiate the Dark Brotherhood questline without getting a bounty.
  • Followers: You can murder respawning followers, but this may get you suspended from related guilds.
  • Glarthir: He can be killed without acquiring a bounty when meeting him behind the church, completing the quest Paranoia.
  • Hrol Ulfgar and Nivan Dalvilu: Mephala's Daedric quest requires you to murder these two and frame them for each others' deaths. Given Mephala's alleged relation to the Dark Brotherhood, this can be a particularly fitting way of gaining the guild's invitation.
  • Imperial Legion Foresters: Two can usually be found fighting to the death (fixed by UOP) in the area between Bruma and Applewatch. The winner has low health from the fight and can be killed easily. You will acquire a bounty, but you gain two silver bows, steel arrows, and some pieces of Legion armor.
  • Roxanne Brigette: She resides at the Skooma Den in Bravil. While you could kill any of the Den's residents, she is the only one who will report a crime. Note that visitors can still report crimes.
  • Umbra: She is killed during Clavicus Vile's quest, which normally cannot be started until level 20. However, you can initiate the quest at any level simply by killing her, giving you a bounty-free murder and allowing you to complete the quest at level 1.

Advantages[edit]

  • Access to the CheydinhalSanctuary is only available to members. In particular, this allows you to purchase from M'raaj-Dar who sells a number of unique magical items and spells. His spells do not follow standard formats, and some of them are cheaper in magicka cost than any other comparable spell.
  • Note that if you are expelled from the brotherhood, access through the sanctuary's main door is prohibited. If you have earned the Sanctuary Well Key you can enter the Sanctuary that way, but members will attack you on sight and reject any attempt to yield to them.
  • There is an opportunity to become a Vampire.
  • You gain access to weightless Poisoned Apples. These may be purchased from M'raaj-Dar in the Cheydinhal Sanctuary, or you can take ten apples every three days from a barrel in Lucien's Chamber in Fort Farragut. The apples in the barrel are available to anyone, but you will normally only learn about them through the Dark Brotherhood. Poisoned Apples bypass poison resistances, so they provide a sure (but tricky) method to kill most people.
  • You can receive numerous unique or leveled items, generally as bonuses for successfully completing quests.
    • Shrouded Armor and Shrouded Hood after A Knife in the Dark
    • Dagger of Discipline after A Dark Exile
    • Black Band after A Watery Grave
    • Sufferthorn Dagger after Accidents Happen
    • Scales of Pitiless Justice after Scheduled for Execution
    • Cruelty's Heart after The Assassinated Man
    • Shadowhunt after The Lonely Wanderer
    • The Deceiver's Finery after Bad Medicine
    • Boots of Bloody Bounding after The Renegade Shadowscale
    • The horse Shadowmere after The Purification
    • The Blade of Woe becomes an enchanted weapon after Honor Thy Mother
  • Once you have acquired the rank of Listener (by completing the final Dark Brotherhood quest, Honor Thy Mother), you can have one of the Dark Brotherhood Murderers follow you as a henchman. One of the Murderers is also a very convenient merchant, since she has very low Mercantile skill, buys stolen goods (unlike M'raaj-Dar), and has an extremely high disposition towards you. As Listener, you may also complete tasks to earn 200 gold per week.

Limitations[edit]

  • As long as nobody sees you when you kill someone, you will not gain a Bounty or have any subsequent problems with the law. However, completing Dark Brotherhood quests automatically earns you Infamy points. As explained in detail on the article on Infamy, gaining infamy has several effects. One of the most notable is that if your Infamy exceeds your Fame you cannot use temple altars for healing. You may also have difficulty with the Knights of the Nine questline.
  • The Dark Brotherhood is not as well accepted in Cyrodiil as the Morag Tong is in Morrowind; the latter is a government-sanctioned guild of assassins. In Cyrodiil, even trying to contact the Dark Brotherhood is illegal, not to mention being a part of it. If you are caught in the act of a murder, you are on your own. Whichever way you want to handle your bounty, the Brotherhood will not endanger other agents by helping you – unlike the Thieves Guild, which will help its members pay off their bounties.
  • The Five Tenets. If you break these rules you are exiled from the Dark Brotherhood and have to defeat the Wrath of Sithis to be reinstated. However, you only have two chances before you are dismissed permanently.
    • The only Tenets you have any chance of breaking in the game are the Fourth and Fifth, which prohibit you from stealing from or killing your fellow assassins, respectively. There is no way, through conversations or your character's actions, to break the first three Tenets. Saying you're not ready for a contract is not the same as refusing to carry out an order.
    • During the quest The Purification, you gain permanent immunity from the Tenets, and from that point on it is impossible to be expelled from the Brotherhood.
The abandoned house above the main safe haven of the Dark Brotherhood.

Dark Brotherhood Quests[edit]

The Dark Brotherhood questline is unusual in that in between each of the first ten actual quests there is a brief mini-quest that appears in your journal. The only purpose of the mini-quest is to instruct you to ask about your next contract. When you talk to Vicente or Ocheeva the mini-quest is considered complete. The names of the mini-quests are provided here, but they do not have their own quest pages and are generally not taken into account when describing the sequence of Dark Brotherhood quests.

Initiation Quest[edit]

  • A Knife in the Dark: You must prove your worthiness to join the Brotherhood. Initiated by the unprovoked murder of any NPC.

Contract Quests[edit]

Vicente Valtieri's Quests[edit]

  • A Watery Grave: You must kill the captain of the pirate vessel Marie Elena. Initiated by the Welcome to the Family mini-quest.
  • Accidents Happen: An honest Wood Elf in Bruma has upset some dishonest people. Initiated by the Blood of the Damned mini-quest.
  • Scheduled for Execution: An old 'friend' in the Imperial Prison needs to be released.. from living. Initiated by the No Rest for the Wicked mini-quest.
  • The Assassinated Man: Help Francois Motierre fake his death to escape his cowardly mistakes. Initiated by the To Serve Sithis mini-quest.

Ocheeva's Quests[edit]

  • The Lonely Wanderer: A High Elf in the Imperial City must be removed from existence. Initiated by the My Brother's Keeper mini-quest.
  • Bad Medicine: Cure the sickly warlord Roderick at Fort Sutch: a spoonful of sugar, a pint of poison. Initiated by the Enter the Eliminator mini-quest.
  • Whodunit?: Summitmist Manor; there were six on the night of last and then there were none.. save one. Initiated by The Night Mother's Child mini-quest.
  • Permanent Retirement: Adamus Phillida spent years looking for the Brotherhood; assure him they've always been 'right behind him.' Initiated by The Assassin's Gambit mini-quest.

Lucien Lachance's Quest[edit]

  • The Purification: Things at the Sanctuary have gone sour, and the Brotherhood can't afford chance or weakness. Initiated by the Of Secret And Shadow mini-quest.

Black Hand Quests (Dead Drop Quests)[edit]

  • Affairs of a Wizard: The first Dead Drop contract at Hero Hill, to stop a necromancer from achieving immortality. Initiated by The Dead Drop mini-quest.
  • Next of Kin: Next to the Great Oak in Chorrol, your next assignment demands the lives of an entire bloodline.
  • Broken Vows: Deep within the well of Skingrad Castle Courtyard, the next Drop matches killer against killer.
  • Final Justice: Beneath an Old Bridge lies the next Drop, requesting judgment on a known psychotic.
  • A Matter of Honor: Alval Uvani, a traveling Dunmer merchant skilled in Destruction, makes a perfect target for a forest ambush.
  • The Coldest Sleep: Locate a Nord at Gnoll Mountain, said to be running from a fate he chose in Solstheim. Today it will find him.
  • A Kiss Before Dying: In Bravil lies the home of the Lucky Old Lady and a 'lucky' Bosmer, and today fortune shines on both.. but only one shines back.

Lucien Lachance's Quest #2[edit]

  • Following a Lead: What have you been doing, puppet?

Black Hand Quests[edit]

  • Honor Thy Mother: Root out the traitor and end his trail of carnage.
  • Whispers of Death: Relay the prayers of the vengeful to ensure their vengeance is fulfilled. (Never finishes, since you can perform your duties as Listener indefinitely)

Non-Contract Quests[edit]

  • The Renegade Shadowscale: Eradicate a fugitive Shadowscale named Scar-Tail and bring back his heart as proof for Teinaava. (Optional; given by Teinaava after completion of Scheduled for Execution)
  • Darkness Eternal: Accept Vicente Valtieri's offer to become a vampire. (Optional; given by Vicente after completion of The Assassinated Man)
  • A Dark Exile: Defeat the Wrath of Sithis to be readmitted to the Dark Brotherhood. (Triggered by breaking one of The Five Tenets)
  • Another Dark Exile: Defeat the Wrath of Sithis to be readmitted to the Dark Brotherhood. (Triggered the second time you break a tenet)
  • Eternal Exile: Defeat the Wrath of Sithis to be readmitted to the Dark Brotherhood. (Triggered the third time you break a tenet, leading to permanent expulsion)

Overall Killing Hints[edit]

Banner of the Black Hand
  • While doing the Dark Brotherhood Quests, you may use poisoned apples to kill NPCs silently and without a bounty. Ten respawn in a barrel with a very hard lock in Fort Farragut where Lucien Lachance is located. M'raaj-Dar also sells them; the poisoned apples have a base cost of 300 gold each.
  • There is a great alternative to poisoned apples, though. While pickpocketing, you can only place things in an NPC's inventory that have 0 weight, such as Mages' hoods. You can first enchant them with a soul gem to do 'damage on self' then put it in your target's inventory. The best time to do this is while they are sleeping — making sure to pickpocket any helmet they currently have. When they awaken, they will wear their new hood and it will kill them slowly, but much faster than waiting for them to eat a poisoned apple. Waiting for the mark to eat an apple could take a few days; using a burning, freezing or shocking hood takes health down as soon as they wake up. Alternatively, instead of taking their helmet with the risk of them catching you, you can wake them up by talking to them after putting the enchanted hood in their inventory. They will put the hood on when they go back to sleep. Also, if you put a string of 'A' characters before the name of the hood, they will put it on when they wake up even if you didn't steal their other hat. This is because, unless an NPC is scripted to put on a specific form of headgear, they will just put on the first type that they come across in their inventory, which is conveniently in alphabetical order.
  • If your character is good at alchemy, make some good poisons (e.g. Triple Damage Poisons) to apply to weapons. Attack whomever you want to kill to take them down in one strike. This will be an assault, so Charm a guard just long enough to talk or yield to him. The Charm spell will ensure he likes you so much that he pays the fine for you.
  • If you have the Vile Lair plug-in and have purchased the upgrade for the 'Garden of Venomgrowth' area, you will find three Chokeberry bushes. These berries, unfortunately, weigh 0.1 and therefore cannot be reverse-pickpocketed. You can, however, place them on tables and in containers for NPCs to eat.
  • You can always cast a frenzy spell on your victims in cities. This way if you cannot get them alone or don't want to commit a crime, you can still kill them very quickly and with the help of the guards or anyone else that the victim attacks.
  • Talking to the other Dark Brotherhood members about the contract can sometimes provide useful information (in particular, advice provided by the Argonian Teinaava is often more useful than what you might get from other members).
  • When in a tight spot, use help! If one of your followers kills the target in a battle, you will not get the murder bounty, the follower will.

Members[edit]

This is a list of known Dark Brothers. The NPCs who do not have a rank icon are NPCs who are, for various reasons, not members of the standard Dark Brotherhood faction. In most cases they are members of Dark Brotherhood splinter factions (i.e., Dark Brotherhood Elite), and those factions do not have the same rank system as the standard Dark Brotherhood faction. In some cases they are NPCs who are identified during the game as members (primarily victims of the later quests, i.e. Broken Vows onward).

Bravil

Ungolim
The Night Mother

Skingrad

Fafnir

Anvil

Mathieu Bellamont

Leyawiin

Alval Uvani

Cheydinhal

Antoinetta Marie
Dark Guardian
Gogron gro-Bolmog
M'raaj-Dar
Ocheeva
Schemer
Teinaava
Telaendril
Vicente Valtieri

Bruma

J'Ghasta

Others*

Havilstein Hoar-Blood
Lucien Lachance
Shaleez
Arquen
Banus Alor
Belisarius Arius

*There are about a dozen small factions associated with the Dark Brotherhood besides the main one.

Notes[edit]

  • If you hang around in the Sanctuary you may hear the other members have rather morbid, but amusing discussions about their own contracts.
  • If you activate the A Knife in the Dark and while sleeping for the first time inside Anvil'sBenirus Manor during the Quest Where Spirits Have Lease, Lucien will interrupt your fight with the Benirus Manor Ghosts and leave once the conversation is done without offering his assistance, as the ghosts will not attack him.

Bugs[edit]

  • Some members of the Dark Brotherhood will attack on sight with a disposition of less than 30, and retaliation will cause suspension from the faction. ?
  • Two Dark Brotherhood members can be heard talking about a mission and one can be heard stating how 'Antoinetta has been running her mouth off again'. This line can be said even if the person saying it is talking to Antoinetta herself, and even after you become the Listener (which is after Antoinetta has been killed already). ?
  • It is possible that when going to sleep, the message 'autosaving' appears instead of the message 'The air grows chill and a shadow approaches..' ?


Arena •Blades •Dark Brotherhood (Black Hand) •Fighters Guild •Knights of the NineKotNMages Guild •Thieves Guild
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